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Asteroids

Version: 
2.41
Release date: 
Wednesday, 27 January, 1993

License:

Interface:

Authors/Port authors:

Ateroids game for OS/2. Source code included.

This software is distributed as compressed package. You have to download and manually install it; if prerequisites are required, you will have to manually install them too.

Manual installation

Program is distributed as ZIP package: download to temporary directory and unpack to destination folder. See below for download link(s).

Following ones are the download links for manual installation:

Asteroids v. 2.41 (11/9/2026, Martin Iturbide) Readme/What's new
ASTEROID 2.41 - changes from 2.40 =================================== + Added Italian (Italiano) to the Language menu; all six languages now supported: English, Deutsch, Espanol, Nederlands, Francais, Italiano. + Stack size increased from 12288 to 65536 bytes. + DESCRIPTION removed from .def file (BLDLEVEL is in RCDATA). + Build flags: removed -bm (was harmless but not needed for PM), switched from -d2 -od (debug) to -Oaxt -d0 (optimised release). + Build script (compile.cmd) auto-detects WATCOM installation, writes full build log to compile-wat.log, and exits non-zero on failure. + Output directory renamed from bin-wat to bin. + BLDLEVEL updated to 2.41.
 hobbes.os-2.in/download/os2/games-6/action-5/Asteroids_2-41.zip
Asteroids v. 2.40 (9/9/2026, Martin Iturbide) Readme/What's new
Game-Asteroid ============== Asteroids game clone for OS/2. Black & White and linear shapes. LICENSE ======== GNU GPL V2 BUILD (Open Watcom 1.9, OS/2) ============================= Set `WATCOM` in `compile.cmd` to the Open Watcom installation, then: compile.cmd ; or: compile.cmd [clean|app|fontdll|help] This runs `wmake -h` on `makefile.wat` and produces, under `bin-wat\`: ASTEROID.EXE PM application (ASTEROID.RC bound at link time) ASTEROID.DLL 16-bit font module for GpiLoadFonts(hab, "ASTEROID") ASTEROID.HLP IPF help (from help\ASTEROID.IPF) Source layout: `src\` holds the main app, `src\font\` the font module (ASM stub + DEF + FAT fonts), `help\` the IPF sources, `doc\` the original docs, `legacy\` the untouched original tree. RELEASE 2.40 ============ Changes in the OS/2 port release 2.40 (see `doc\Changelog.TXT`): - No startup popup; the game opens directly into the game window. - The "@1993 TODD CROWE" line is gone from the game window. - The window always starts at a 1024x768 client, centered on screen. - The title bar reads "ASTEROID" (no version). - Help - About reports version 2.40. - Clean compile with no warnings under Open Watcom. FONT MODULE =========== GpiLoadFonts() in ASTEROID.C looks up the module's private fonts. The DLL must carry a FONTDIRECTORY (resource type 6, name 1) plus one resource per face whose NAME equals the FONTDIR index. The faces are stored as type 1000, names 100 (small.fnt) and 200 (large.fnt). Open Watcom's wrc cannot compile these from RC `FONT` statements (it writes a Windows FontInfo header into the payload and rejects .fnt input), so the binary resource file is generated instead: python fontdll_res.py src\font\SMALL.FNT src\font\LARGE.FNT src\font\ASTEROID.RES (fontdll_res.py lives in the claude-os2-toolkit workspace; the checked-in src\font\ASTEROID.RES is up to date.) `makefile.wat` then binds that .RES into `ASTEROID.DLL` with `wrc -bt=os2 [..] src\font\ASTEROID.RES bin-wat\ASTEROID.DLL`. AUTHORS ============= - Todd B. Crowe - Martin Iturbide (2026) LINKS ============= - https://github.com/OS2World/GAME-ACTION-Asteroids
 hobbes.os-2.in/download/os2/games-6/action-5/Asteroids_2-40.zip
Asteroids v. 2.30 (27/1/1993, Todd Crowe)
 hobbes.nmsu.edu/download/pub/os2/games/Asteroids_2-30.zip
Record updated last time on: 12/09/2026 - 04:43

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